Healer Base Class Upgrade!


5,000 gold
Class Overview

Mana Regeneration: Healers gain mana through two of their abilities:
Healing Word, when cast to a target, any damage taken by them returns mana to the caster.
Energy Flow, when cast on an enemy, any strike that lands on this target returns mana to the caster.
Favorable Stats:
Intellect, increases spell power and critical strike chance. Better heals and stronger Heartbeats.
Endurance, gives more hp for better survival.
Wisdom, increases haste, hit and evasion.
Luck, increases the chance to critically hit.

Healer skill

Auto Attack
Description: A basic attack, taught to all adventurers.
Use: Attacks continuously until either target or player is dead.
Mana Cost: -
Unlocks at: Rank 1
Recharge Time: 2 secs

Healing Word
Description: Heals a friendly target for a large amount immediatly, and up to 3 additional nearby targets for a smaller amount. applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage.
Use: Heals the friendly target (if targeting an opponent, then it automatically targets you) for a large amount, and 3 other targets for half that amount. Also applies buff called Radiance which heals the primary target for roughly 60% of the big heal over 16 seconds. ticks every 2 seconds. Also restores 1 mana each time the primary target recieves damage (including 0 damage).
Mana Cost: 30
Unlocks at rank: 1
Recharge Time: 6 seconds

Heart Beat
Description: Deals 10% of current HP plus moderate magical damage to target.
Use: Deals damage equal to Current Health/10 rounded up (For example, 100 HP would be 10 and 101 would do 11) plus magical damage (based on INT).
Mana Cost: 12
Unlocks at rank: 2
Recharge Time: 2 seconds

Energy Flow
Description: Grants mana to the caster each time the target takes damage for 12 seconds. Also applies Inhibition reducing the targetĀ“s damage by 30% for 8 seconds.
Use: places a debuff that grants the caster 2 mana each time the target takes damage by any source (including 0 damage) for 12 seconds. also applies Inhibition debuff which reduces the damage of the target by 30% for 8 seconds.
Mana Cost: 5
Unlocks at rank: 3
Recharge Time: 12 seconds

Clear Mind
Description: Reduces friendly target's Mana costs by 50% for 10 seconds.
Use: Halves the amount of MP used for any skill for 10 seconds. Also works on other players.
Mana Cost: 20
Unlocks at rank: 5
Recharge Time: 20 seconds
Passive Skills

Unlocks at rank: 4

Pure Hearted
Passive Ability: Increases healing by 10%

Passive Ability: Damage taken reduced by 10%

Member Only Class
Requires Healer rank 5 and Juvania's quests done to buy
There is an armor called Dark Acolyte that is essentially a palette swap.
Skills are exactly like the Healer class.
Healer and Acolyte work best with mage enchancements or lucky enchancements. They increase your heal but lucky only at crits.